TeamGreen Airsoft

www.teamgreenairsoft.co.uk

MILSIM GAME RULES - PLEASE READ CAREFULLY

 

Rules will always be read our prior to every day's activities. In case of any differences, the rules read out on the day will always take precedence.

GETTING SHOT

  • When shot, a loud call of 'HIT' should be made and the player is considered out of the game. The player must place a hand in the air to show they are no longer live and immediately fall to the ground calling for a 'Team Medic'.
  • A hit is anywhere on the body or the gun and ricochets must also be taken, if you think you've been hit, take it.
  • Friendly fire counts as a hit!
  • Dead players 'DO NOT TALK' other than to use the 'DEAD MAN WALKING' or 'MEDIC' calls. Anything else is cheating.

GETTING BACK INTO THE ACTION

  • A live team mate must tie one of your bandages to your arm to make you live again.
  • To move a wounded player, place a hand on their shoulder during the entire move, if this contact is broken, the player must fall to the ground.
  • Bandages must be applied while stationary using both hands.
  • If either layer is hit during the Medic heal or move, then both must take KIA and return to HQ or a filed pack to re insert.
  • If a Medic hasn't got to you after 30 seconds, you may try to crawl to a live player. Take down your hand and you must crawl. if shot whilst crawling, you are KIA. You must keep calling out for a team medic during the crawl and once committed you can't stop the crawl.
  • If no one gets to you after a minimum of 2 minutes, or both of your bandages have been used, you have bled out and are KIA.
  • You can take an immediate KIA only if you're wounded in the middle of a fire fight and you can't avoid being shot! otherwise stay on the ground for at least 2 minutes, calling for a team Medic.
  • KIA means returning to a fixed regen (HQ or field pack) . Running out of bandages, bleeding out, Knife kills, and shot during Medic,moves or crawls are all KIA's

EXPLOSIVE PYO EFFECTS 

  • Inside- Whole building or structure is killed.
  • Outside - 5m radius - cover has no effect. if an explosive grenade lands within 5m of you, you are going to take a hit when it goes off, running away and blowing up spectacularly is optional.

INCENDIARY & GAS (COLOURED SMOKE)

  • For outside use only - 5m radius area denial. If an incendiary / gas grenade goes off within 5m of you, it's time to run away before you burn / choke to death. Don't worry where the smoke blows, you just need to stay out of a 5m circle around the Pyro until it has finished smoking.
  • Red / pink smoke = incendiary device, everyone is affected.
  • Other colours = gas grenades, gas mask wearer are not affected.

GAME RESTRICTIONS

Whilst in the field all players must:
  • Carry 2 Bandages.
  • Carry no more than 2 explosive grenades.
  • Carry no more than 2 smoke / gas / incendiary grenades.
  • Soldier / Rifleman can only carry 600 rounds of ammo loaded in magazines.
  • Support Gunner can only carry 3000 rounds of ammo loaded in magazines.
  • Sniper can only carry 120 rounds of ammo loaded in magazines.
  • Players must not take into the field any more magazines than their ammo limit.
  • Reloads are only permitted at your HQ or field pack (if used).
  • You may carry only 3 standard loaded pistol magazines, any more than that must be subtracted from your main limit.

SIN BIN 

Anyone found repeatedly breaking any of the game or site rules, or otherwise behaving in a disruptive or overly aggressive manner will be removed from the game for 5 minutes. If this behaviour continues they will be asked to leave the site. Abusive, violent or threatening behaviour towards other players, Marshals or Managers will not be tolerated and will result in a ban from all our sites.

Remember, we are all here to have fun and enjoy ourselves - don't take the game too seriously!!!

 

These Rules Are For Your Own Safety And The Safety Of Others.
Be Safe And Enjoy The Games